Gamification Apps
Training engagement and outcomes can be supported by complementing events with mobile applications.
Portfolio items specific to Experience Design and Development
Training engagement and outcomes can be supported by complementing events with mobile applications.
https://youtu.be/p68qB8_pQH8 How does data control the narrative? This is a question that I was asked to answer when explaining recent gamification of the Training 2021 and TechLearn 2021 conferences. For both virtual conferences, Flying Cloud Solutions was asked to manage the game features with the goal of increasing engagement in the events. Following the earlier…
When the term “gamification” is thrown around in conversation, it often elicits very different responses as to what it means. I have provided summarized guidance to clients that helps to normalize the discussion that I will share with you here. Definitions Game: a form of play or sport, especially a competitive one played according to…
https://youtu.be/Kb6diQXIiRY In March of this year, Flying Cloud Solutions was asked at the last minute by Training Magazine and Sententia Gamificaton to utilize the gamification features within the upcoming Training 2021 conference site (Pathable) to “make something happen.” Stepping up to the challenge, we worked within the system and made adjustments along the way to…
While attending a Training Magazine Network webinar event, I made a off-handed comment regarding the importance of understanding color theory and accessibility for instructional design. I shared a few tools and resources and was quickly asked to present a webinar on the topic to their audience at some point in the future. That time has…
https://youtu.be/qh7QlGJaVdc I was asked by colleagues to provide a workshop on developing a game plan for delivering a learning event. The concept of “game planning” got me immediately thinking about coaches for sports teams and how they use a whiteboard to develop their strategies and convey information to the team. The x’s and o’s of…